Agile Software Development & Market Research Intern at Qrew in San Francisco, CA
Qrew is an early stage employee development software company with seed financing and corporate customers. We are looking for an Agile Software Development & Market Research Intern. No software development skills needed, although preferred.
Qrew is seeking an individual who is interested in diving into a fast-paced work culture, comfortable with taking initiative in a small team setting, and performing tasks of all levels. This person will have an interest in agile software development, social media, and corporate culture management.
Responsibilities will include:
- Site testing and content management
- Market, industry, and competitor research
- Assisting the CEO in operational and administrative duties
However, if this intern sees a potential for him or her to contribute to the organization in any other way, the CEO is open to discussing additional responsibilities.
Learn agile software development, receive direct mentorship from the CEO, and gain experience in an early stage social gaming start-up with seed financing and corporate customers.
Start-date: January 16, 2012
Location: SOMA, San Francisco (just off BART Powell station)
Compensation: Small equity grant
About Qrew
Qrew (formerly rippleQ) is software for companies looking to increase awareness and participation in their employee engagement programs.
Qrew is a powerful management tool for program managers to communicate their programs to their employees, track participation, receive feedback and collect stories/media from the ground up. Companies use Qrew for a variety of programs including health/wellness, sustainability, citizenship, education, change-management and more.
In addition, Qrew is a social application for employees to interact directly in real time with their co-workers. Employees can "check-in" their activity, browse their colleagues' "check-ins" and look through a unified directory of the company's programs. Built into the system is a selection of configurable modules to drive usage. Examples include prizes, competitions, peer recognition and and other modules to encourage participation.
See the website demo at www.Qrew.com


